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#1
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The deck has been running well. I originally bought it because it looked cheap and it is and its actually pretty good. The main problem is the deck can give you horrendous draws from time to time. If there was any way for it to run card draw that would help a lot, but obviously there isn't. Here is the updated list:
4 Comet Storm 4 Lavaball Trap 3 Searing Blaze 1 Punishing Fire 4 Burst Lightning 1 Avenger of Zendikar 4 Harrow 4 Khalni Heart Expedition 4 Explore 4 Expedition Map 4 Valakut 1 Scalding Tarn 2 Raging Ravine 2 Misty Rainforest 1 Arid Mesa 12 Mountain 5 Forest Sideboard 4 Scute Mob 1 Dragonmaster Outcast 1 Hellkite Charger 4 Goblin Ruinblast 2 Oracle of Mul Daya 2 Nature's Claim 1 Relic Crush A couple changes from the original list I got was the raging ravine which are sick and the avenger of zendikar maindeck. The ravine are great as a late game clock after you've exhausted everything into setting up your valakuts. The scute mob in the board against anything that can't handle them easily or control that boards out its creature control are also pretty disgusting. Its pretty easy to get him activated by turn 5 and is an auto win against anything unable to take em out. I added the dragonmaster as a 5th scute mob. I haven't had the chance to play the oracle yet, but seems like it'll be sick versus UW. The list I saw ran slingshot trap, but its so average at best against zombies, often doing nothing.
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-Alex H |
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#2
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Just 4-0'd with this in the daily. I had 2 really close matchups with zombies in the 3rd and 4th rounds, but it seems like as long as I get my mana ramp going their clock isn't fast enough. Another note, ff you've play in the block queues you'll see a ton of random ally decks. I'm not sure if they are decent against any of the top tier decks, but the 8x wog + colorless valakut crushes them.
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-Alex H |
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#3
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ur deck suks
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-Alex H |
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